This thread on the forums brought up something that is near and dear to my heart: “How do you determine if a GM is worth your time as a player?” The subject is actually a little complicated so I’m going to invert it a bit and instead ask: “How do you as a GM determine […]
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The Chronicles of Ceteri B-Team: Season 3, Session 6 – Waite, Wait, Don’t Tell Me
Dramatis Personae Amos M. Humiston (Played by Chris D): The Linguist, Librarian, and Leader (Temporary). He is the brains to the rest of the group’s brawn. Recently Amos has completed a double Masters in Library & Information Science Archives and History and has also managed to get a rather special job lined up, if he […]
Continue readingGamemaster’s Guidepost: Gamemastering Urban Fantasy Campaigns
I’ve been running a urban fantasy campaign for the better part of two decades. The same campaign setting but multiple systems until I finally settled on GURPS just over fourteen years ago. It was one of the first things I created in GURPS and I’ve learned a lot over the iterations. I am of course […]
Continue readingGamemaster’s Guidepost: Gamemastering High Point Totals
In GURPS dealing with high-point total PCs is a matter of finesse, not math. A character’s effectiveness in different situations can be radically different depending on what a given character has purchased with them. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign V
Like[TBA] my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, how I was approaching character creation, and what cinematic/optional rules I would be putting into play. This post is going to talk about all of that and […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign IV
Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, and how I was approaching character creation. This post is going to talk about the general optional rules I’d be using for the campaign. First, I decided […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign III
Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore as well as the general thrust of the campaign, this post is going to talk about the more mechanical aspects of the campaign. First, I decided I would not be using the chi-based […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign II
Like my previous post this one is kind of an “outloud thinking” as I work through my notes, sources, and mind to tie together a campaign. I think the first thing I need to get right is the atmosphere. Wuxia is not just martial arts, flying fist, and furious action. It’s a mindset. The protagonists need […]
Continue readingDesigner’s Notes: GURPS Monster Hunters: Power-Ups 1
Ahhh, where to begin? This was my first solo work. I’d previously written GURPS Dungeon Fantasy 19: Incantation Magic with Antoni Ten Monrós and Dungeon Fantasy Traps with Jason “PK” Levine. Of course, one could say my numerous Pyramid articles were “solo” as well – but there is a difference of length that really makes them […]
Continue readingTriple Threat: Krampus
The Krampus (sometimes called “Black Peter”) is a unique being that is sometimes thought to be a demon or elf who lost a bet with Father Christmas and is now forced to serve him as his terrifying enforcer, a job Krampus delights in. Along with the other Companions, he can only appear after December 1stand […]
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