Dramatic Personae Annalise “Annie” M. Murphy (played by +Ann LS): Exorcist extraordinaire, sorcerer, psychic, twice cursed and twice blessed monster hunter. Ex-Gladius Dei. The Murphy. Talks to God, sometimes He talks back. Dr. Francesco “Frankie” Novella (played by +Troy Loy): Doctor and accidental hero. Surgeon with a shotgun. Unflappable. Logical. Sometimes literal. No sense of humor. Always capable. Sir Al-Shams mac Lannageal […]
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The Chronicles of Ceteri – A-Team – S00E03 – Stone Dead, Part III
Dramatic Personae Annalise “Annie” M. Murphy (played by +Ann LS): Exorcist extraordinaire, sorcerer, psychic, twice cursed and twice blessed monster hunter. Ex-Gladius Dei. The Murphy. Talks to God, sometimes He talks back. Dr. Francesco “Frankie” Novella (played by +Troy Loy): Doctor and accidental hero. Surgeon with a shotgun. Unflappable. Logical. Sometimes literal. No sense of humor. Always capable. Sir Al-Shams mac Lannageal […]
Continue readingThe Chronicles of Ceteri – A-Team – S00E02 – Stone Dead, Part II
Dramatic Personae Annalise “Annie” M. Murphy (played by +Ann LS): Exorcist extraordinaire, sorcerer, psychic, twice cursed and twice blessed monster hunter. Ex-Gladius Dei. The Murphy. Talks to God, sometimes He talks back. Dr. Francesco “Frankie” Novella (played by +Troy Loy): Doctor and accidental hero. Surgeon with a shotgun. Unflappable. Logical. Sometimes literal. No sense of humor. Always capable. Sir Al-Shams mac Lannageal […]
Continue readingThe Chronicles of Ceteri – A-Team – S00E01 – Stone Dead, Part I
Dramatic Personae Annalise “Annie” M. Murphy (played by +Ann LS): Exorcist extraordinaire, sorcerer, psychic, twice cursed and twice blessed monster hunter. Ex-Gladius Dei. The Murphy. Talks to God, sometimes He talks back. Dr. Francesco “Frankie” Novella (played by +Troy Loy): Doctor and accidental hero. Surgeon with a shotgun. Unflappable. Logical. Sometimes literal. No sense of humor. Always capable. Sir Al-Shams […]
Continue readingGamemaster’s Guidepost – Framing Your Preferences, Part III
Wrapping up my posts on framing a campaign, today I talk about putting it all together. Know that you know what your players want for their characters and the campaign itself it’s time for the linchpin: What the GM wants. I see so many campaigns flame out fast because the GM and players were simply […]
Continue readingGamemaster’s Guidepost – Framing Your Preferences, Part II
Continuing my previous post in this three part series. Previously, we talked about framing their preferences as concerns their characters (e.g., how much combat they wanted in the campaign on a per session basis). Basically, how the players expect their characters to react to the campaign world Today I talk about framing the player’s preferences concerning the campaign world. That […]
Continue readingGamemaster’s Guidepost – Framing Your Preferences, Part I
One of the many things I learned running my Aeon supers campaign was how to improve my skills when it came to framing a campaign toward the player’s expectations. I say the players and not the characters because when it gets down to it each player has things they truly enjoy doing within the structure of […]
Continue readingTriple Threat: Collected Posts I
Today’s post is one of my promised Patreon goals – a collection of my posts in a single PDF. It’s only accessible to my Patreon patrons (pledging or not!) who can go here to claim their prize. It is a current collection (as of 12/26/16) monster stat-blocks from the “Any Campaign” section of all Triple […]
Continue readingCarpe Blogiem: GURPS Discord
Happy GURPSday! So +Mook Wilson has talked about GURPS Discord on his blog and now I have to do the same. The unofficial GURPS Discord Channel is incredibly useful. There are dozens of users now and I’m not afraid to say I’m one of them. I signed onto the server as soon as Mook put up the link […]
Continue readingDesigner’s Notes: Above the Law
This article was something rather interesting to write – it came from a kernel of an idea from my Aeon supers campaign: how do powers and the law interact? There is a tiny section in GURPS Basic Set about Spell Legality – but that’s it. So I got to thinking, how could I expand it? […]
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