The topic of gamemastering for pay came up in the GURPS Discord and I just had to jump in. First, I’ve done paid GMing in my past and it can be a great experience if you know what you’re doing. You need to be a good GM, capable of improvisation on the spot, willing to hash […]
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Carpe Blogiem: The Chronicles of Ceteri Primer – Final Thoughts
And here we are, at the end of the primer. Some final thoughts on the setting in no particular order. Despite being an atheist I wanted to respect the Judeo-Christian religions as much as possible. Yes, I don’t believe, but that doesn’t mean I have to be a jerk about it in game. Each PC […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Optional Rules
The following optional rules are being used for the Chronicles campaign setting. It should be noted that as a GM, I may occasionally turn the realism level “up” or “down” to better suit the current mood of the campaign or to heighten drama. For example, in most instances the optional rules for Bleeding (p. B420) are […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings V
And here is the final post of this part of the series featuring the minor, but important supernatural races. Bloodline Carrier Bloodlines are extremely important in Ceteri and there are numerous types. Example include the Bloodline of Solomon, Lilith (who got around), Cain, Able, and others. Being the child of a small-g god also counts here. Being […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings III
Today’s post is going to be about spirits, the restless dead, and faeries. Spirits Spirits or “inbetweeners” comprise of things like ghosts (the psychic/spiritual remains of a dead being, typically humans), tulpas (thought forms), poltergeists (animate psychic energy), and similiar beings. All spirits live in the ethereal plane aka Between. Some groups are broken up […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings II
Today’s post is about the werewolves, vampires, and succubi of the Ceteri setting. These monsters make up part of the “core” of civilized supernatural beings and can be found in most cities or towns. The Forsaken One of the largest and most organized groups of nonhumans, the Forsaken refers to vampires, werewolves, succubi, and nephilim that are […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings I
With the powers and history posts behind me it’s now time to talk about the supernatural creatures that reside within the campaign setting. First, this post will be broad strokes – assume that most supernatural creatures exist within the setting in some form or another. This post will concentrate on the important monsters that make […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings IV
Today’s post is going to be about angels and demons. The Host Above Angels were one of the first thing God created. They were meant to both bear witness, and help Him in his works and to ease His loneliness. They are also first and foremost soldiers and warriors. They were the first ones to […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Extrinsic Magic Part II
As we were talking about in the previous installment (TBA), this post is also about extrinsic magic. The Limits of Magic I made it so magic had a few limits, things it couldn’t do no matter how powerful you were: Creation and Transformation: Magic cannot be used to permanently create or transform objects any such […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Intrinsic Magic
In The Chronicles of Ceteri magic is broken up into two forms: extrinsic magic and intrinsic magic. Extrinsic magic is essentially ritual path magic, while intrinsic magic (often called “rote magic”) encompasses everything else. This includes racial magical powers, chi skills, imbuements, logos (magical words of power), and wyrdling aptitudes (the ability to perform a specific […]
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