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Tag Archives: worldbuilding

Gamemaster’s Guidepost: How Much Lore Is Hidden?

Posted on September 29, 2017April 24, 2018 by Christopher R. Rice | 8 Comments

When building a campaign setting or starting a new campaign one of the things that you must decide as a GM is what skills are important, what skills exist, and what skills don’t exist. For campaigns with magic, psionics, and other “paranormal powers” one of the key jobs a GM has is to decide what […]

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Gamemaster’s Guidepost: Organizing Your Gaming Notes

Posted on September 6, 2017September 6, 2017 by Christopher R. Rice | No Comments

Any gamemaster (or writer) worth his salt always has more ideas than he has time. These ideas may be half-baked, over-cooked, or perfect and fully formed like Athena on paper from your Zeus-like noggin. It’s just a hazard of the mindset – too much stuff floating in our heads and too much “what if” thinking […]

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Gamemaster’s Guidepost: No Such Thing as a Free Lunch

Posted on August 8, 2017August 8, 2017 by Christopher R. Rice | 9 Comments

Free lunches? I don’t believe in them, well, when it comes to free stuff in a roleplaying game anyways. Now, I’m not talking about one woe for every weal – I’m talking about taking disadvantages and then weaseling out of actually playing them or suffering for them in some way. First, it’s just bad roleplaying […]

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Carpe Blogiem: A New Chronicle Part II

Posted on May 25, 2017May 25, 2017 by Christopher R. Rice | No Comments

In the previous post we talked about the rules of the campaign world. This time I want talk about the players and their characters. Now to the rosters! A-Team LineupThe A-Team are set at a minimum of 400 points and they will be dealing with all manner of things. They are part of a private investigative […]

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Carpe Blogiem: A New Chronicle Part I

Posted on May 23, 2017August 5, 2019 by Christopher R. Rice | 5 Comments

My GURPS campaign has ended, long-live my GURPS campaign! Aeon came to a final close about 6-8 weeks ago. I answered some questions and left more questions unanswered. That’s usually a good way to leave things I’ve found. So what’s next? Returning to a previous campaign is what’s next. I’ve talked about my urban fantasy […]

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Carpe Blogiem: Aeon Campaign Arc 1, Post Mortem

Posted on May 16, 2017May 16, 2017 by Christopher R. Rice | No Comments

Ok, folks. Buckle up. This is going to be a slightly long post. First, if you don’t know about my Aeon campaign here’s the gist from my Session Recap page. It’s 2016 and superpowers are real. They appear to have been born out of a strange energy pulse that hit the middle of the Atlantic […]

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GURPS101: Just Stopped Off for a Pint

Posted on April 25, 2017April 25, 2017 by Christopher R. Rice | 2 Comments

GURPS has several disadvantages to create characters that feed off of blood. Today I’m going to talk about a few. Feeds on Blood as a DependencyBeing dependent on blood (any blood) will be considered a Very Common rarity and thus costing -5 points as a base. Human blood would be considered the same, but  illegal (without a […]

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Designer’s Notes: Impulse Control

Posted on February 16, 2017February 16, 2017 by Christopher R. Rice | No Comments

FNORD. SO MUCH FNORD. I was lucky enough to be asked to be part of the issue and even more lucky to end up on the cover of the 100th issue of the third iteration of Pyramid. Truly, the Secret Masters have put their blessing upon me. On a personal note, my first article “It’s […]

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Gamemaster’s Guidepost: What’s Love Got To Do With It?

Posted on February 14, 2017February 14, 2017 by Christopher R. Rice | 7 Comments

“Ewan: Love is a many splendored thing, Love lifts us up where we belong, All you need is love!Nicole: Please, don’t start that again.” – Elephant Love Medley, Moulin Rouge (2001) “Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It does not dishonor others, it […]

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Designer’s Notes: Necro-Psi

Posted on February 9, 2017February 9, 2017 by Christopher R. Rice | No Comments

I’ve done a lot of work creating new powers for GURPS Psionic Powers one of my biggest regrets was not getting credit on that book (I playtested it – but got no credit). I think my love for the system PK put together as much as my regret in not earning that credit has driven me […]

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