I previously did a primer series on my Chronicles of Ceteri campaign setting and it was so well received I decided to do it again, but this time for my AEON universe. So first, here’s what my session recap page has to say (I’ve reprinted it here so you don’t have to go there): It’s […]
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Gamemaster’s Guidepost: When to Follow, Make, Ignore, Bend, or Break Rules
GURPS is one of those games where if you try to use every rule for every circumstance you’re going to create an unusable pile of crap. It’s like sticking a bunch of magnets on a refrigerator and then expecting to see what color the fridge is. You can do it – but it’s barely recognizable. So how do […]
Continue readingGamemaster’s Guidepost: How Much Lore Is Hidden?
When building a campaign setting or starting a new campaign one of the things that you must decide as a GM is what skills are important, what skills exist, and what skills don’t exist. For campaigns with magic, psionics, and other “paranormal powers” one of the key jobs a GM has is to decide what […]
Continue readingGamemaster’s Guidepost: Organizing Your Gaming Notes
Any gamemaster (or writer) worth his salt always has more ideas than he has time. These ideas may be half-baked, over-cooked, or perfect and fully formed like Athena on paper from your Zeus-like noggin. It’s just a hazard of the mindset – too much stuff floating in our heads and too much “what if” thinking […]
Continue readingGamemaster’s Guidepost: No Such Thing as a Free Lunch
Free lunches? I don’t believe in them, well, when it comes to free stuff in a roleplaying game anyways. Now, I’m not talking about one woe for every weal – I’m talking about taking disadvantages and then weaseling out of actually playing them or suffering for them in some way. First, it’s just bad roleplaying […]
Continue readingCarpe Blogiem: A New Chronicle Part II
In the previous post we talked about the rules of the campaign world. This time I want talk about the players and their characters. Now to the rosters! A-Team LineupThe A-Team are set at a minimum of 400 points and they will be dealing with all manner of things. They are part of a private investigative […]
Continue readingCarpe Blogiem: A New Chronicle Part I
My GURPS campaign has ended, long-live my GURPS campaign! Aeon came to a final close about 6-8 weeks ago. I answered some questions and left more questions unanswered. That’s usually a good way to leave things I’ve found. So what’s next? Returning to a previous campaign is what’s next. I’ve talked about my urban fantasy […]
Continue readingCarpe Blogiem: Aeon Campaign Arc 1, Post Mortem
Ok, folks. Buckle up. This is going to be a slightly long post. First, if you don’t know about my Aeon campaign here’s the gist from my Session Recap page. It’s 2016 and superpowers are real. They appear to have been born out of a strange energy pulse that hit the middle of the Atlantic […]
Continue readingGURPS101: Just Stopped Off for a Pint
GURPS has several disadvantages to create characters that feed off of blood. Today I’m going to talk about a few. Feeds on Blood as a DependencyBeing dependent on blood (any blood) will be considered a Very Common rarity and thus costing -5 points as a base. Human blood would be considered the same, but illegal (without a […]
Continue readingDesigner’s Notes: Impulse Control
FNORD. SO MUCH FNORD. I was lucky enough to be asked to be part of the issue and even more lucky to end up on the cover of the 100th issue of the third iteration of Pyramid. Truly, the Secret Masters have put their blessing upon me. On a personal note, my first article “It’s […]
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