Ok, folks. Buckle up. This is going to be a slightly long post. First, if you don’t know about my Aeon campaign here’s the gist from my Session Recap page. It’s 2016 and superpowers are real. They appear to have been born out of a strange energy pulse that hit the middle of the Atlantic […]
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GURPS101: Just Stopped Off for a Pint
GURPS has several disadvantages to create characters that feed off of blood. Today I’m going to talk about a few. Feeds on Blood as a DependencyBeing dependent on blood (any blood) will be considered a Very Common rarity and thus costing -5 points as a base. Human blood would be considered the same, but illegal (without a […]
Continue readingDesigner’s Notes: Impulse Control
FNORD. SO MUCH FNORD. I was lucky enough to be asked to be part of the issue and even more lucky to end up on the cover of the 100th issue of the third iteration of Pyramid. Truly, the Secret Masters have put their blessing upon me. On a personal note, my first article “It’s […]
Continue readingGamemaster’s Guidepost: What’s Love Got To Do With It?
“Ewan: Love is a many splendored thing, Love lifts us up where we belong, All you need is love!Nicole: Please, don’t start that again.” – Elephant Love Medley, Moulin Rouge (2001) “Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It does not dishonor others, it […]
Continue readingDesigner’s Notes: Necro-Psi
I’ve done a lot of work creating new powers for GURPS Psionic Powers one of my biggest regrets was not getting credit on that book (I playtested it – but got no credit). I think my love for the system PK put together as much as my regret in not earning that credit has driven me […]
Continue readingDesigner’s Notes: The Monstrous Monstroum
Being one of those who was in on the Dungeon Fantasy Roleplaying Game was a huge honor – the system itself is rather amazing and Sean Punch did a wonderful job streamlining GURPS into this lean, mean, gaming machine. When I was asked to contribute to Welcome to Dungeon Fantasy I knew what I wanted to do immediately: […]
Continue readingGamemaster’s Guidepost: Dealing With Player Turnover
One of the unavoidable truths of running a campaign for any length of time is player turnover. It happens. People have to live their life and sometimes that means they have to be responsible and say “No more games today/for a while/etc.” I got to thinking about this as it concerns me since I lost […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part V
As in the previous posts (see here, here, here, and here) I’m talking about my Aeon campaign and the various teams within it. State of the V-Team Newly assembled and ready to kick butt, the V-Team consist of characters from a previous (abaonded) supers campaign. A lot of Aeon is built from that world (and one other) […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part IV
As in the previous posts (see here, here, and here) I’m talking about my Aeon campaign and the various teams within it. State of the C-Team C-Team has been a bit bumpy. Loss of PK (who was the team lead) and the speeding up of the timeline for them caused a LOT of dissonance. I […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part III
The current ongoings of my Aeon teams. But first, some notes for the overview of all teams. The State of the Aeon Campaign I finished up part of the technology file for Aeon itself. It clocked in at around 10k worth of words. Sigh. I don’t miss this part of speculative settings. At all. I took a […]
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