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Tag Archives: worldbuilding

Carpe Blogiem: Ruminations on a Wuxia Campaign V

Posted on October 15, 2019October 15, 2019 by Christopher R. Rice | No Comments

Like[TBA] my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, how I was approaching character creation, and what cinematic/optional rules I would be putting into play. This post is going to talk about all of that and […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign IV

Posted on October 12, 2019October 13, 2019 by Christopher R. Rice | No Comments

Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, and how I was approaching character creation. This post is going to talk about the general optional rules I’d be using for the campaign. First, I decided […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign III

Posted on October 9, 2019October 10, 2019 by Christopher R. Rice | No Comments

Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore as well as the general thrust of the campaign, this post is going to talk about the more mechanical aspects of the campaign. First, I decided I would not be using the chi-based […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign II

Posted on October 8, 2019October 10, 2019 by Christopher R. Rice | No Comments

Like my previous post this one is kind of an “outloud thinking” as I work through my notes, sources, and mind to tie together a campaign. I think the first thing I need to get right is the atmosphere. Wuxia is not just martial arts, flying fist, and furious action. It’s a mindset. The protagonists need […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign

Posted on October 7, 2019October 7, 2019 by Christopher R. Rice | No Comments

Ahhh, that new campaign smell. I know, I know, you’re thinking “Dude, this is like the third one in as many months. What gives?” Well, what gives is pretty simple: If a campaign doesn’t spark for me I don’t force it. That way lies burnout for gaming period. My players mostly understand that. The DF […]

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Gamemaster’s Guidepost: Learning From Your Mistakes

Posted on September 12, 2019September 12, 2019 by Christopher R. Rice | 2 Comments

As a gamemaster you will inevitably make mistakes running your game. It’s just going to happen. Accept it now and be prepared to fix them. But how? Create a strong, but flexible base for your campaign. This way you can change it when you need to and still have a sturdy foundation. What do I […]

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Carpe Blogiem: AEON Primer – Setting History I

Posted on September 10, 2019September 10, 2019 by Christopher R. Rice | 1 Comment

Buckle up, kids. This is going to be a long post. Before the Black Sky Aeon was much like our world in the beginning, in fact, up until almost 30,000 years ago it was the same. Then something happened. An odd asteroid collided with Earth. As the meteor streaked across the sky, it drew the […]

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Carpe Blogeim: AEON Primer – Setting Assumptions

Posted on September 7, 2019September 7, 2019 by Christopher R. Rice | 1 Comment

As I have discussed before the first thing I do when I start to build a campaign setting is decide what the setting assumptions are. That is, what is true, what is false (if needed), and what is thought to be true. This is an intensely important part of campaign building and I can take weeks just […]

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Carpe Blogiem: AEON Primer – Introduction

Posted on August 27, 2019August 27, 2019 by Christopher R. Rice | 3 Comments

I previously did a primer series on my Chronicles of Ceteri campaign setting and it was so well received I decided to do it again, but this time for my AEON universe. So first, here’s what my session recap page has to say (I’ve reprinted it here so you don’t have to go there): It’s […]

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Gamemaster’s Guidepost: When to Follow, Make, Ignore, Bend, or Break Rules

Posted on May 10, 2018May 10, 2018 by Christopher R. Rice | 1 Comment

GURPS is one of those games where if you try to use every rule for every circumstance you’re going to create an unusable pile of crap. It’s like sticking a bunch of magnets on a refrigerator and then expecting to see what color the fridge is. You can do it – but it’s barely recognizable. So how do […]

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