July 3rd 2000, Monday6:00 pmUndisclosed Island in Michigan Lake The PCs get to rest for a couple of hours while the scientists work out the next series of equations, but once they’re finished they get marshaled back up to the Saucer (the main room of the XDG) to find the next piece of the skull. […]
Continue readingTriple Threat: Zanies
Zanies or whitefaces (or more archaically allaharu or scurra) appear to look like clowns. They are not demons or ghosts, but in fact a cursed sub-race of humanity. Though most of them do live in other planes or dimensions using special portals that only they know about to drift in and out of the real […]
Continue readingDesigner’s Notes: Safe As Houses
“What do you mean you mean you couldn’t get in?” demanded Count Orlok, his eyes burning crimson in the dark. “We’re sorry, master! We tried,” cried one of the two of the master vampire’s minions. “Did you try to trick him into letting you in?” Orlok asked, his arms crossed. “We did! Hutch said we […]
Continue readingBoil and Bubble: Someone Took My Lucky Charms! Now What…?
The GURPS Monster Hunters line provides a highly flexible, highly customizable magic system: Ritual Path Magic. The main user of it, the witch, is often used as a blunt instrument. Even though the witch is capable of casting massive damage dealing rituals, he’s actually better off acting as a support character for the other members […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 4
(The following is the subjective date – to the players it appears to have stopped) July 3rd 2000, Monday 1:35 pm (The following is the chronological date) November 6th 1614, Sunday 5:00 pm Unnamed Village at Akumagajikko Mountain Pass, Ishikari Mountains, Japan The PCs, along with General Yuki-me, eventually come up with a plan to […]
Continue readingTriple Threat: Ghasts
Ghasts are dangerous humanoids that lurk in dark and desolate places. While they are much bigger than a human being they still have a humanish face (though they have no nose, just two holes despite their amazing sense of smell). Their rough leathery skin ranges from a dull rusty color to a dark grey. Their […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 3
(The following is the subjective date – to the players it appears to have stopped) July 3rd 2000, Monday 1:35 pm (The following is the chronological date) August 14th 1614, Sunday 12:00 pm Unnamed Village at Akumagajikko1 Mountain Pass, Ishikari Mountains, Japan Within the first few days of getting stranded in the past Angelique tells […]
Continue readingTriple Threat: Barghest
Barghest Barghests are large horse-sized canines that resembles a cross between a hyena and a wolf with mangy fur and sharp-pointed ears. Barghests are found just in just about any wilderness and hunt in packs, they are especially sensitive to prey with supernatural capabilities whom they find delightfully tasty. They possess animal level intellect but […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 2
July 3rd 2000, Monday 1:35 pm Undisclosed Island in Michigan Lake After a few hours of rest the PCs (along with the SEAL team) begin repacking their equipment, replacing broken pieces and reloading ammo. Angelique ends up assembling the two pieces of the crystal skull and helping the technicians adjust the machine. After mere moments […]
Continue readingTriple Threat: Tatou
[The following creature is from a nightmare I had. Enjoy.] The tatou is a vicious apex predator typically found in swamplands or jungles. Resembling a horrid combination of snapping turtle, salamander, and armadillo the tatou has heavily armored plate-like skin that is resistant to small arms fire and all but immune to most melee weapons. […]
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