GURPS101: Call of the Wild

Wildcard skills are awesome. They just are. They’re a great way to represent cinematic skill mastery or even realistic legit “skill broadness” if you restrict the level to attribute or less. So how could they be better? Well, most of that’s been answered by Sean Punch in GURPS Power-Ups 7: Wildcard Skills – if you don’t […]

Continue reading

Triple Threat – Gorillaphant

Note: Nymdok dared me to write this up…so I did. Deal with it. Gorillaphant Some madman’s twisted vision, the aptly named “gorillaphant” is part elephant and part gorilla. I think that about says it all. Any Campaign Setting… ST: 30             HP: 30            Speed: 6.00 DX: 12            Will: 12           Move: 7/14 IQ: 7  […]

Continue reading