(Note: This was inspired by my work, but not written by me. The author would be +Hal Battywho graciously offered it to me to use however I like. Thank you again, Hal.) “Eastern Adventures” in Pyramid #3/89: Alternate Dungeons II has a box called “Martial-ArtsStyles and Power-Ups” that alludes to the possibility of a simplified […]
Continue readingGURPS101: More Telepathy Powers for Psionic Powers I
GURPS Psionic Powers is one of the better worked examples for a powers-framework in GURPS 4th edition. The only real issue (and it’s the same issue that all worked frameworks have) is that there are just never enough powers… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content […]
Continue readingGURPS101: Alternate Alternate Form Rules
+Emily Smirle aka Bruno is perhaps one of my favorite GURPS people (well, people in general)of all time. She’s smart, quick, and has an ability to look at a situation within the rulesand say “This is kind of broken” and then come up with a fix. In my Aeon campaign Emily isplaying “the Rat Queen” a freaky […]
Continue readingGURPS101: After the End – Snowpocalypse
GURPS After the End 2: The New World talks about a cold climate in the new world but really only reiterates some information from Basic Set: Campaigns about snow. Where’s the acid snow? Where’s the Day After Tomorrow-equse storms so cold that they freeze you when you are exposed to them? Well, the author most likely had a […]
Continue readingBoil and Bubble: Curse as a Sorcery Spell
I’ve posted a Sorcery-style Bless spell already (and my thoughts on creating custom traits) so I figured I’d go ahead and do the counterpart: A Sorcery-style Curse spell. Constructing a Universal Penalty TraitCreating Curse as a spell has the same inherent problems as creating Bless as a spell. That is, in GURPS there’s no “I take a […]
Continue readingGamemaster’s Guidepost: Back to the Drawing Board
My recent post on creating an advantage that gave a bonus to all rolls was pretty controversial. On one hand some folks liked my methodology, on the other hand I was to be branded a traitor of the Holy Word of Rules as Written. I still stick by my blogpost. But that whole thing raised […]
Continue readingBoil and Bubble: Bless as a Sorcery Spell
So I’ve been using Sorcery a lot in my campaigns lately. (Even in my RPM-using campaigns as it makes perfect “quick” spells.) I saw this thread pop up and thought “Huh, this would be perfect for stating a ‘Bless’ spell for Sorcery.” So here it is – “Bless” as a Sorcery spell. Constructing a Universal […]
Continue readingGamemaster’s Guidepost: Decomplicating Combat
As it oft times happens to me, a conversation can inspire a whole blog post. In this case a conversation with +Kyle Norton is the huckleberry. He asked “How do you deal with something like someone with Extra Attack 2 and Altered Time Rate 4 or a necromancer with a horde of minions?” And it’s really a […]
Continue readingBoil and Bubble: Power Reserve Magic
I had an interesting conversation with +GodBeastX the other day about how I might go about creating a magical system that would be good at creating a “combo-chain.” I totally misinterpreted what he said and the conversation devolved into other methodologies on how to do what he wanted. But it sparked an idea of my own. So […]
Continue readingGamemaster’s Guidepost: Playing With High Point Totals
Sigh. Ok. The following blog post is going to sound equal parts preachy, derisive, and ranty (the last is my favorite dwarf from Snow White – he looks like Lewis Black and is just as pissy). For that, I’m sorry. I’m pretty sure I’m going to manage to offend someone out there who believes that […]
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