Character point debt…hmmm. It can be annoying and it can be a wash, depending on the GM and the player. First, in case you’re not familiar with the concept, there is only one mention of it in the Basic Set (p. B295) and that is: The GM might opt to let you pay for your […]
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Boil and Bubble: Ritual Path Magic, Wishes, and Permanently Granted Traits
Inspired by +Peter V. Dell’Orto‘s posts about Wishes (you can read them, here, here, and here), as well as this post and this thread (which ultimately didn’t pan out for the reasons I discussed in there), I got to thinking: What would a “wish” spell look like in Ritual Path Magic? It almost certainly would require […]
Continue readingBoil and Bubble: Beginner’s Ritual Path Magic
I’ve done a ton of blog posts on Ritual Path magic…because, well, I like it and there is a demand for it right now. So hey, give the readers what they want. Monster Hunters covers what fairly large spells and competent casters might look like, but what about less-competent characters? Everyone has to start somewhere […]
Continue readingGamemaster’s Guidepost: Character Death – Part II
And we’re back! Still talking about character death, its causes, possible outcomes, and what you can do about it. Well. That Was a Dumb IdeaIt’s happened to all of us. We went left when we should have gone right. You weren’t paying attention entirely to the GM when he spilled a crucial bit of information. […]
Continue readingGamemaster’s Guidepost: Character Death – Part I
Every player’s fear and a GMs’ nightmare – the death of a player character. Nothing can halt game play like a (unplanned – see below) death. Was it a bad roll? Did the player just make a mistake? Was it intentional? Was it GM error? Regardless of the why, the effects of how it can […]
Continue readingGURPS101 – You Are Going to Hell
In this thread, RyanW asked “What happens in Monster Hunters if you go to Hell and die there?” That is a very interesting question (See what I did there? I pulled a +Douglas Cole, now I have to go drink a shot of whiskey – don’t ask, inside joke. ~_^). What does happen? Well, that […]
Continue readingGamemaster’s Guidepost: Unusual Background, Revisited
I’ve covered this before, but I felt it was a worthy topic to return to. This time, focusing on the GM. As a GM when exactly do you use a Unusual Background? Though I personally found the trait rather intuitive, many GMs seem to be mystified enough to just ignore it – which I think […]
Continue readingGamemaster’s Guidepost: Starting Point Totals
Want to strike fear into the icy heart of any GURPS GM? Say the following words: Starting. Point. Totals. What I’m about to say is probably going to be viewed heretical by some, but in my experience running GURPS, it seems to be true. Point totals DO NOT MEASURE CAPABILITY/POWER. Trying to use point totals […]
Continue readingBoil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part III
And the final in my installment for Diablo II’s Necromancer. my “conversion” of the Diablo II Necromancer’s skills. Lastly: Poison and Bone! Poison and Bone Most of the spells and abilities listed here involve inflicting poison damage or conjuring bone constructs. Teeth Spell Effects: Greater Create Matter. Inherent Modifiers: Damage, External Small Piercing (Cone, 3 […]
Continue readingGamemaster’s Guidepost: Tactical Maps, Anywhere, Anytime
My best friend, C., came up with this crazy awesome way for my gaming group to make full use of even my largest map (a 4ft long monstrosity). Table space is at a premium no matter where you go unless you have a entire room devoted to gaming. What’s more is that even your kitchen […]
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