Note: I commented on a forum thread about the Cursed disadvantage a while back and though I’m loathe to do a lot of cross-posting, I think this is one of the times I just swallow that bitter pill and do it. I’ve added a bit to my thoughts from there. “Soooo… you’re that brave bastard […]
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Carpe Blogiem: My Gamemaster’s Kit
+Mook Wilson is one of those lovely people you meet on the Internet and wish to Glob that he lived in your area – or at least visited every once and a while. He’s just a genuinely nice guy. He posted this very cool link of his GM kit on his website. On Facebook someone mentioned […]
Continue readingBoil and Bubble: Magical Styles – Demonology
My last installment of magical styles was almost a year ago. The post did prove popular, but I didn’t get back to this until now. Mostly because I’ve been really busy and this sort of intense article requires a lot of research and precise planning – styles take time to make the right way and […]
Continue readingGamemaster’s Guidepost: The Art of Creating Critters
One thing I love to do is create, adapt, or improvise new monsters, creatures, or critters for my players to combat. When you’re just making something up you don’t really need to do anything but what your imagination dictates. But adapting things from mythology or fiction can be a bit harder. How much DR should […]
Continue readingGamemaster’s Guidepost: Mad as Bones Part II
Last month, one of the Patreon Specials I put out for you, dear patrons, was Mad as Bones, and this month I’m adding to those rules. Celti has been playing with the idea of “mental” fatigue points for a long time (long as I have been acquainted with him), and when he suggested back in […]
Continue readingGamemaster’s Guidepost: Tainted Blood
GURPS Monster Hunters has become one of the more popular of the GURPS lines since it came out in 2012. It’s spawned tons of Pyramid articles and (on my part at least) lots of blog posts. One of the things that I personally liked about Monster Hunters was how it let you like a reformed […]
Continue readingGamemaster’s Guidepost: The Art of Making NPCs
The title says it all, When GMs create NPCs they can do so for a myriad number of reasons. Maybe the PCs need a antagonist or perhaps a PC purchased a Ally maybe the GM just wants to have the NPC fleshed out in case the PCs have need of him. Maybe they are bored […]
Continue readingGamemaster’s Guidepost: How Many Skills is Too Much?
That’s a pretty good question. How many skills are too many for a given character? The answer is tricky in my experience and actually depends heavily on two things: the campaign TL and its genre. That’s typically because some genres are going to be skill-heavy because they either expect broad competence or not being skilled at […]
Continue readingBoil and Bubble: Spell Kits For Casters – Jack-of-All-Mages
Ritual Path magic is already pretty flexible. You can do just about any sort of spell you can visualize and it really doesn’t take that long to perform the spell itself. So what is a “jack-of-all-mages” in such a system? First, the Jack is less about being able to cast a specific group of spells […]
Continue readingGamemaster’s Guidepost: GM and Player Intercommunication
Bad communication between players and their GM is in my experience the number one cause of a campaign exploding too early. I’ve said it in so many posts I’m not even going to bother linking to them all – yes, damn it. It’s that important. So here are a few things which I’ve found over […]
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