Dungeon Fantastic: GURPS 101: Avoiding Combat Analysis-Paralysis in G…

Dungeon Fantastic: GURPS 101: Avoiding Combat Analysis-Paralysis in G…: (Go read the rest on Peter’s blog! He’s got helpful links too). As Douglas Cole pointed out with our fighters in Swords & Wizardry,there aren’t a lot of options to choose from. As a result, we don’t spend a lot of time trying to figure out […]

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Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part II

I’m continuing my “conversion” of the Diablo II Necromancer’s skills. Next up: Curses! Curses Most of the spells and abilities listed here involve weakening your target’s body and mind. Amplify Damage and is not here because my version of that actually made it into GURPS Thaumatology: Ritual Path Magic (p. 35). Dim Vision Spell Effects: […]

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