Sean Punch’s The Material Difference from Pyramid #3/66: The Laws of Magic is an exciting new system looking at a common videogame trope: “Resource Farming.” Though the article is geared toward the basic magic system it could be easily adapted to Ritual Path Magic. The Basics First, a few assumptions. Let’s assume that enchanter’s work […]
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Melee Academy: Predictably Unpredictable
The Joker, Jack Sparrow, Murdock…you ever wanted to play that guy, the crazy bastard who comes up with quirky schemes in the middle of combat and then some how pulls them off? Besides buying a lot of Luck there are a couple of other ways you might be able to pull it off. The Big […]
Continue readingTriple Threat – Hellhound
Hellhound Hellhounds are large (about the size of a small pony) dog-like demons with burning coals for eyes and fur from jet-black to dirty dried blood. Like many “lesser demons” they are not very intelligent, but they do possess an animal cunning that makes them dangerous. They also possess the ability to seek out the […]
Continue readingGamemaster’s Guidepost: Ritual Mass Combat
Today is Patreon Day and the topic selected by my patrons was “Ritual Path Magic and Mass Combat.” So…what do I have to say about that. A lot it turns out – I playtested both books rather extensively and got a writing credit for GURPS Thaumatoloyg: Ritual Path Magic. I’m going to make a few […]
Continue readingTriple Threat – Tetramental
Note: This particular critter was designed by Antoni Ten Munros, I am just tossing it out there for use at his request. Tetramental A artificial creation, this is what happens when you fuse together one elemental of each of element: Air (Lightning), Earth, Fire, and Water (Ice). They are often bound to a specific location […]
Continue readingGamemaster’s Guidepost: Master of None
Jack of All Trades is one of my favorite GURPS Talents and is among my favorite character archetypes. The everyman, with every skill is, after all, an awesome motif. Partly inspired by this post, I got to thinking how I’ve used Jack of All Trades in my own campaigns and what characters (PC or NPC) […]
Continue readingCarpe Blogiem: Pyramid Mentoring Group, Year 1 Final Report
June 6th, 2014 was the last day for some of the proteges who were a part of my grand experiment in teaching others to write for Pyramid. This blog post serves as a sort of…progress report for the students, mentors, and reviewers (journeymen). Where We Did Good: Methodology: I don’t know if it’s because I’ve […]
Continue readingMelee Academy: Martial Arts Training
Based on this thread, a forum poster, Infornific proposed a pretty interesting “what if?” What if Job Training from Power-Ups 3: Talents be expressly allowed for the purposes of learning a specific style of martial arts? That got me thinking…that’s not a bad idea. In fact, it’s kind of awesome. As someone who has some […]
Continue readingTriple Threat – Hedleyspawn
Hedleyspawn TheHedley Kow is mischievous sprite from Northumberland in northern England. Though it was called the Hedley Kow, the spirit could transform itself into almost any shape to trick others. Wearing a cow’s shape, the tricky creature turned into a cow and let a farmer milk him, but kicked over the pail, slipped its noose, […]
Continue readingThe Hurt Locker: Magical Items From Cinema Part I
“Egg Shen: Can see things no one else can see. Do things no one else can do. Jack Burton: Real things? Egg Shen: As real as Lo Pan! Jack Burton: Hey, what more can a guy ask for? Egg Shen: Oh, the six-demon bag! Jack Burton: Terrific, a six-demon bag. Sensational. What’s in it, Egg? […]
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