[The following creature is from a nightmare I had. Enjoy.] A strange creature the fluttermouth begins life as a large fungal bloom the size of a basketball and continue this way until encountering a living being at which point they eject huge numbers of spores. Once they’ve infested a living being they grow until they […]
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The Night-Dimmed Day – Part II – Game Session 6
July 3rd 2000, Monday2:00 amUndisclosed Island in Michigan Lake Despite the increasing difficulty of the mathematics involved to plot a course using the XDG, and the PCs involvement with solving them, the next gateway opens a mere four hours later. Once open they can see that it leads to a swampy, desolate place that both […]
Continue readingCarpe Blogiem: My Writing Process
On the forums, Kalzazz asked about a comment I made on another thread: Recently, I did an interview with a bunch of other authors about Steve Jackson Games’ Pyramid Magazine. Although one was late to the party (Matt Riggsby). I had a fantastic time. Even though one of the questions that Doug sent my way […]
Continue readingTriple Threat: Ghoul
Ghouls look exactly human beings, except their faces, which are vaguely jackal-like. Their skin has an odd rubbery look to it, and their feet are half-hooved in the front. Their teeth and fingernails are pointed and obviously made for tearing flesh. Additionally, their eyes glow a reddish hue in the dark (much like a snakes). […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 5
July 3rd 2000, Monday6:00 pmUndisclosed Island in Michigan Lake The PCs get to rest for a couple of hours while the scientists work out the next series of equations, but once they’re finished they get marshaled back up to the Saucer (the main room of the XDG) to find the next piece of the skull. […]
Continue readingTriple Threat: Zanies
Zanies or whitefaces (or more archaically allaharu or scurra) appear to look like clowns. They are not demons or ghosts, but in fact a cursed sub-race of humanity. Though most of them do live in other planes or dimensions using special portals that only they know about to drift in and out of the real […]
Continue readingDesigner’s Notes: Safe As Houses
“What do you mean you mean you couldn’t get in?” demanded Count Orlok, his eyes burning crimson in the dark. “We’re sorry, master! We tried,” cried one of the two of the master vampire’s minions. “Did you try to trick him into letting you in?” Orlok asked, his arms crossed. “We did! Hutch said we […]
Continue readingBoil and Bubble: Someone Took My Lucky Charms! Now What…?
The GURPS Monster Hunters line provides a highly flexible, highly customizable magic system: Ritual Path Magic. The main user of it, the witch, is often used as a blunt instrument. Even though the witch is capable of casting massive damage dealing rituals, he’s actually better off acting as a support character for the other members […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 4
(The following is the subjective date – to the players it appears to have stopped) July 3rd 2000, Monday 1:35 pm (The following is the chronological date) November 6th 1614, Sunday 5:00 pm Unnamed Village at Akumagajikko Mountain Pass, Ishikari Mountains, Japan The PCs, along with General Yuki-me, eventually come up with a plan to […]
Continue readingTriple Threat: Ghasts
Ghasts are dangerous humanoids that lurk in dark and desolate places. While they are much bigger than a human being they still have a humanish face (though they have no nose, just two holes despite their amazing sense of smell). Their rough leathery skin ranges from a dull rusty color to a dark grey. Their […]
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