Designer’s Notes: The Department of Occult Defense

Even longer than “It’s a Trap!” (I wrote the first draft in April 2013), “The Department of Occult Defense” was rejected twice (for both Pyramid #3/59: Conspiracies and Pyramid #3/58: Urban Fantasy II), but finally ended up in this month’s Pyramid (Pyramid #3/73: Monster Hunters II) after a good long while in the stew point. I wrote it fairly […]

Continue reading

Boil and Bubble: Spell Kits for Casters – the Defender

In a previous post, I talked about various “wizardly” archetypes and how you might create them using RPM. I’ve already done this for the Gatemaker and the Necromancer, but what’s next? Well, I’ve been watching a lot of Agents of S.H.E.L.D. and shields defend…so hey! Defender. That’s the ticket. I described the Defender archetype as… “The […]

Continue reading

Triple Threat – Gwyllgi

Gwyllgi Cu Sidhe (aka “fairy hounds”) are more or less immortal and can be found anywhere that the sidhe are found. For some sidhe who cannot afford to pay the Teind (their tithe to Hell) they sacrifice their beloved hounds instead of themselves. This results in a monstrous creature stuck somewhere between a Hellhound and […]

Continue reading