Raggedy Spirit Dolls are creepy. Kids with dolls and vacant, empty eyes are creepier. Possessed dolls are even creepier than that. So what happens when you a have a willful child who dies and comes back as a ghost and his favorite toy happens to be his creepy doll that in life he carried with […]
Continue readingTag Archives: GURPS
GURPS101: Other Trained by a Master Advantages
Nothing helps build a character concept like the hint of some kind of secret or special training. In GURPS this can go be done in several ways, by taking high skills, having high attributes, or by taking advantages. The chief among these in the Basic Set are Gunslinger, Trained by a Master, or Weapon Master. […]
Continue readingTriple Threat – Gwyllgi
Gwyllgi Cu Sidhe (aka “fairy hounds”) are more or less immortal and can be found anywhere that the sidhe are found. For some sidhe who cannot afford to pay the Teind (their tithe to Hell) they sacrifice their beloved hounds instead of themselves. This results in a monstrous creature stuck somewhere between a Hellhound and […]
Continue readingDesigner’s Notes: Dungeon Fantasy Video Gaming
Overall writing this article was fun. I got to mix two of my favorite things: RPGs and video-games. Who wouldn’t want to do that? I also wanted to do something so out there and cool that Steven would accept it – with his “Well, I can see why ‘traditional’ dungeon-fantasy campaigns wouldn’t want to do […]
Continue readingTriple Threat: Tooth Fairy
Tooth Fairy Zahnfee, hammaspeikko, petite souris, ratoncito pérez, and many more and too numerous to list are all names for one creature: the tooth fairy. In the last century this dangerous creature has been whitewashed and made “acceptable” for children. Most zahnfee (the typical name others call them) are creatures out of a nightmare resembling […]
Continue readingBoil and Bubble: Wildcard Path Skills
I wonder, could you combine all the Path skills into a single Wildcard skill like Magic! I think I asked PK this very question a while back and the answer was: You probably shouldn’t. I went ahead and did it anyways and I can tell you for fact…I really shouldn’t’ve. It wasn’t that it was […]
Continue readingBoil and Bubble: Diablorising Sorcery – The Witch Doctor – Part I
Look…I like necromancy magic, okay? It’s not a addiction or anything, I can quit whenever I want. I recently got to play Diablo III and after my typical Barbarian run-through I fired up a Witch Doctor…man that was fun. Now, I’ve already created some Ritual Path magic spells for the Necromancer from Diablo II…why not […]
Continue readingGamemaster’s Guidepost: Playing Child Characters
Being a grown-up is overrated. You got bills and responsibilities and maybe kids of your own. Basically, it’s a pain and people always look at your funny when you throw up all over your shirt. GURPS has a wonderful and simple method for taking a character from childhood all the way to adulthood. Inspired by […]
Continue readingGURPS101: High Archetypes as Advantages
As I’ve probably said before, some of my best ideas bloom at the dinner table after game sessions. My players are all relaxed and the urgency to do something to further the plot is gone. Their bellies are full (or getting there) and their minds are still a whir with the events of the session. That’s […]
Continue readingTriple Threat – Spriggan
Spriggan Ugly, hunched creatures, spriggan are the bullies and thugs of Faerie – and sometimes bodyguards for those who can afford them. Though small (average spriggan is about the size of a human child), they can grow their size to giant-like proportions (over 15’ tall). Spriggans are distantly related to piskies and are widely thought […]
Continue reading