Boil and Bubble: Ritual Path Magic Defense Spells

A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]

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Boil and Bubble: Ritual Path Magic Anti-Magic Spells

A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]

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GURPS101: Sin-Eating

Sin-eating is a practice that goes back for hundreds, maybe thousands of years. In essence, a sin-eater takes all the wrong-doings and evil acts a person has committed into themselves. This is typically done after the subject dies, but before they die is possible as well. Sin-Eating can be found in many cultures and religions. […]

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Boil and Bubble: Ritual Path Magic Weather Spells

My grimoire from my Ceteriverse campaign is…large. I figured I’d share a few spells from it for others to use. Here are some weather spells I’ve converted to regular RPM from my specific RPM derivative in the campaign. Enjoy. Cold Snap Spell Effects: Lesser Control Energy x2. Inherent Modifiers: Area of Effect + Damage, External Burning […]

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Carpe Blogiem: The Chronicles of Ceteri Primer – Extrinsic Magic Part I

The last of the paranormal powers posts for The Chronicles of Ceteri is extrinsic magic (it might take two or three entries to do). Extrinsic magic (called “gramarye”) is probably the most common form of magic in the Chronicles setting. It can be understand by anyone willing to learn and meet its harsh requirements. These casters […]

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Carpe Blogiem: The Chronicles of Ceteri Primer – Intrinsic Magic

In The Chronicles of Ceteri magic is broken up into two forms: extrinsic magic and intrinsic magic. Extrinsic magic is essentially ritual path magic, while intrinsic magic (often called “rote magic”) encompasses everything else. This includes racial magical powers, chi skills, imbuements, logos (magical words of power), and wyrdling aptitudes (the ability to perform a specific […]

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