The original article that I co-wrote with J. Edward Tremlett for the theme of Hot Spots and Locations (which was split into just “Locations” and “Hot Spots”) was basically a fantasy city with a dark secret. We originally were going to write something for Dungeon Fantasy city-wise, but decided against it (and good we did too […]
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Designer’s Notes: More Skill Sets for Specialists
So I’m a fan of GURPS Action. I don’t think anyone who has read the books could say otherwise. The rules offered in GURPS Action 2: Exploits alone are solid gold. GURPS Action 4: Specialists is similiar solid gold. Thus, it’s no surprise that I would want to add my own voice to the body of work that is GURPS Action. I […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – October/November 2017
Here’s the highlights for me from October and November 2017 (And yes, I know I’m beyond late – I try to do this at the beginning of the month. but stuff happened. So. Much. Stuff.) Authorial Highlights I submitted no articles in October or November and instead pulled from those I’d finished. I’m still writing a […]
Continue readingDesigner’s Notes: GURPS Dungeon Fantasy 19 – Incantation Magic
Wow. It’s finally out. The original idea for this article goes all he way back to early 2013 when +Antoni Ten Monrós and I were thinking about how we’d do “old school vancian” magic. I suggested RPM and he liked the idea and threw the ball back at me “What if we change the paths completely?” Inner Me: […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – September 2017
Here’s the highlights for me from September 2017 (And yes, I know I’m a little late – I try to do this at the beginning of the month. but stuff happened.) Authorial Highlights I submitted the article that needed to be finished (and oh-god-why-didn’t-this-end-in-estimated-word-count). The article S. A. Fisher and I were writing was finished, […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – August 2017
Here’s the highlights for me from August 2017. Authorial Highlights I had to backburner projects for Combat and Hot Spots and Locations for another article I needed to work on right now. I shifted an article from one theme to another which freed up space in my Thaumatology queue for something that S. A. Fisher […]
Continue readingGamemaster’s Guidepost: Organizing Your Gaming Notes
Any gamemaster (or writer) worth his salt always has more ideas than he has time. These ideas may be half-baked, over-cooked, or perfect and fully formed like Athena on paper from your Zeus-like noggin. It’s just a hazard of the mindset – too much stuff floating in our heads and too much “what if” thinking […]
Continue readingDesigner’s Notes: Deathtraps
My second Dungeon Fantasy Roleplaying Game Pyramid article is out and it’s a bit of a follow-up to my book Dungeon Fantasy Roleplaying Game: Traps. I did my best to keep most of the traps in the book to be somewhat fair. I didn’t even both with the article. It was a roster of deathtraps. That was […]
Continue readingCarpe Blogiem: GenCon 50 – Aftermath
Man. Coming back home I was out of it. I feel like I slept for a week yesterday. Today I’m a bit more rested, but still tired. I spent most of today unpacking and catching up on some stuff from home. My cat seems to have missed me, and basically hasn’t left my side since […]
Continue readingCarpe Blogiem: GenCon 50 – Day 3
I’m writing this from home because Day 3 was just CRAZY and then the trip home was me mostly hallucinating from lack of sleep until I finally got home and passed out for 10 hours before waking up, eating, and passing out for another 12. So here is what happened Saturday August 19th, 2017 at […]
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