Carpe Blogiem: 2016 – A Year In Review

Like my last three years in review. Here are how things went for me in 2016: The Good (What I did well or that went well) I was published in Pyramid a bit this year: #3/87: Low-Tech III (5/5 stars), #3/89: Alternate Dungeons II (4.5/5 stars), #3/90: After the End (5/5 stars), #3/91 Pyramid: Thaumatology IV (5/5 stars), Pyramid #3/93: Cops and Lawyers (5/5 stars), Pyramid #3/95: Overland Adventures (5/5 stars), ##3/97 Pyramid: […]

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Designer’s Notes: Eastern Adventures

I’d originally conceived Eastern Adventures as a one-stop-shopping for Dungeon Fantasy GMs who wanted to run games in “the Mysterious East”, but that quickly became nothing but wishful thinking. I was effectively trying to squeeze three books into one article. That just was not happening. I quickly trimmed my outline down to templates, races, a few power-ups, and […]

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Gamemaster’s Guidepost: A Novel Approach to GMing, Part IV: A Matter of Character

Guest Post by Scott “Rocketman” Rochat “Be sure not to discuss your hero’s state of mind. Make it clear from his actions.” –Anton Chekhov I’m going to start with something basic, but true. Your players can’t see your characters. I’ll give you a moment to recover from the shock. It’s a problem every author has. […]

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