Here’s the highlights for me from July 2017. Authorial Highlights I have finished a Pyramid article for Hot Spots and Locations – but it needs some work and perhaps a map. We’ll see. I submitted the Deep Space article (hint: it’s about space opera and ritual path magic) and the nameless article I mentioned before to Steven. This […]
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Designer’s Notes: Chi Sorcery
Chi Sorcery . . . Whew. Where to start?This one has some roots. First, this project started life as a “could I do cinematic skills as powers?” about 5 or 6 years ago. Then at some point +Pk Levine released Thaumatology: Sorcery and I was mentally milling about for something to write for an upcoming Pyramid. I pitched this […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – June 2017
I figured I should probably start doing a monthly update on Patreon as part of my “new plan” so that’s what I’m going to do. But today is Independence Day in the USA and I’m going to spend it with my family. I still want to go through the plan with my $5 and up […]
Continue readingDesigner’s Notes: It’s a Quest!
Hmmm. Where to start with this one? Well, like my two other installments (“It’s a Threat!” and “It’s a Trap!“) “It’s a Quest!” is designed to help make the GM’s life easier by giving advice, content, and some random generation tables to help jumpstart games. I briefly talk about two important modes of gameplay: “sandbox” […]
Continue readingCarpe Blogiem: A New Chronicle Part II
In the previous post we talked about the rules of the campaign world. This time I want talk about the players and their characters. Now to the rosters! A-Team LineupThe A-Team are set at a minimum of 400 points and they will be dealing with all manner of things. They are part of a private investigative […]
Continue readingCarpe Blogiem: A New Chronicle Part I
My GURPS campaign has ended, long-live my GURPS campaign! Aeon came to a final close about 6-8 weeks ago. I answered some questions and left more questions unanswered. That’s usually a good way to leave things I’ve found. So what’s next? Returning to a previous campaign is what’s next. I’ve talked about my urban fantasy […]
Continue readingDesigner’s Notes: Mad as Bones
“That boy is mad as bones.” My grandmother would say that about me often as a child. I was . . . a handful. Hiding in places and shouting “Boo!” at passersbys, climbing on the roof at night to look at the stars, playing out in a nor’easter, and in general just running wild. As […]
Continue readingCarpe Blogiem: Aeon Campaign Arc 1, Post Mortem
Ok, folks. Buckle up. This is going to be a slightly long post. First, if you don’t know about my Aeon campaign here’s the gist from my Session Recap page. It’s 2016 and superpowers are real. They appear to have been born out of a strange energy pulse that hit the middle of the Atlantic […]
Continue readingDesigner’s Notes: Crafting Imbuements
This article gestated for a long time – I first began exploring the concept after a conversation on the forums in 2015. The idea was fairly simple: have a set of imbuement skills that let you create common boosts for powerful weapons, armor, or tools. I am not too proud to say that it took me […]
Continue readingDesigner’s Notes:Terry Toucan & the Puzzle Pals – The House of 10,000 Sock Monkeys!
My involvement in this article was mostly as a format checker and “crunch” meister. Though I did help J. hammer out some of the details. I spent maybe 10 hours total, with 0.5 hours writing, 5 hours editing/format-checking, 0 hours for research, and maybe another 4.5 hours of revision. I had a blast working with […]
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