What can I say, it’s been a while – almost six months. Where have I been for half a year? Honestly, I’d rather not discuss it. Let’s just say that Life(TM) intruded in an extremely ugly way and there was simply no time for blogging. I barely had the time to write or keep up […]
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Designer’s Notes: More Skill Sets for Specialists
So I’m a fan of GURPS Action. I don’t think anyone who has read the books could say otherwise. The rules offered in GURPS Action 2: Exploits alone are solid gold. GURPS Action 4: Specialists is similiar solid gold. Thus, it’s no surprise that I would want to add my own voice to the body of work that is GURPS Action. I […]
Continue readingDesigner’s Notes: The Incanter’s Grimoire
We always write the perfect book after the book is published. Seriously. I wish I’d had more space in GURPS Dungeon Fantasy 19: Incantation Magic and the insight to add to the main book then instead of writing this article later. I’m grateful the article was published and some of the questions I’d been asked could be […]
Continue readingDesigner’s Notes: Al-Phasmaq
The original article that I co-wrote with J. Edward Tremlett for the theme of Hot Spots and Locations (which was split into just “Locations” and “Hot Spots”) was basically a fantasy city with a dark secret. We originally were going to write something for Dungeon Fantasy city-wise, but decided against it (and good we did too […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – October/November 2017
Here’s the highlights for me from October and November 2017 (And yes, I know I’m beyond late – I try to do this at the beginning of the month. but stuff happened. So. Much. Stuff.) Authorial Highlights I submitted no articles in October or November and instead pulled from those I’d finished. I’m still writing a […]
Continue readingDesigner’s Notes: GURPS Dungeon Fantasy 19 – Incantation Magic
Wow. It’s finally out. The original idea for this article goes all he way back to early 2013 when +Antoni Ten Monrós and I were thinking about how we’d do “old school vancian” magic. I suggested RPM and he liked the idea and threw the ball back at me “What if we change the paths completely?” Inner Me: […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – September 2017
Here’s the highlights for me from September 2017 (And yes, I know I’m a little late – I try to do this at the beginning of the month. but stuff happened.) Authorial Highlights I submitted the article that needed to be finished (and oh-god-why-didn’t-this-end-in-estimated-word-count). The article S. A. Fisher and I were writing was finished, […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – August 2017
Here’s the highlights for me from August 2017. Authorial Highlights I had to backburner projects for Combat and Hot Spots and Locations for another article I needed to work on right now. I shifted an article from one theme to another which freed up space in my Thaumatology queue for something that S. A. Fisher […]
Continue readingGamemaster’s Guidepost: Organizing Your Gaming Notes
Any gamemaster (or writer) worth his salt always has more ideas than he has time. These ideas may be half-baked, over-cooked, or perfect and fully formed like Athena on paper from your Zeus-like noggin. It’s just a hazard of the mindset – too much stuff floating in our heads and too much “what if” thinking […]
Continue readingDesigner’s Notes: Deathtraps
My second Dungeon Fantasy Roleplaying Game Pyramid article is out and it’s a bit of a follow-up to my book Dungeon Fantasy Roleplaying Game: Traps. I did my best to keep most of the traps in the book to be somewhat fair. I didn’t even both with the article. It was a roster of deathtraps. That was […]
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