AbattoirianAbattoirians are the nightmarish result of three or more dead bodies fusing together into one hideous creature. Standing between seven and eight foot tall, they are a humanoid being made of a mishmash body parts where smooth skin should be. This might result in an extra head being embedded in the torso or arms sticking […]
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Gamemaster’s Guidepost: Dungeon Fantasy Apprenticeships
One of the things I rather liked about Dungeons and Dragons 3.0 was the “0th level” Apprentice rules. I got to thinking the other night…how could I do that in GURPS Dungeon Fantasy? I thought at first I could just use the Mixed Professions rules toned down…but then I had another idea… Optional Rule: Races & […]
Continue readingGURPS101: Lens for Multi-Professions – Flying Blade
Fiction is chock full of examples where the hero throws a knife and sticks it in the bad guy and he falls over dead. In GURPS…not so much. Today’s GURPS101 is about emulating that badassitude. Throw a knife. Bad guy falls over. Or, in this case, throw a knife, monster falls over, take it’s stuff… …if you’d like […]
Continue readingTriple Threat: Burrowing Scorpion
This giant scorpion has a body nearly six feet long, with a tail that’s equally long and tipped with a deadly stinger. Its pincers can cut a man in half if given enough time. Larger specimens are not unknown. It’s most dangerous feature is its poison which can turn anything it touches into stone, […]
Continue readingThe Hurt Locker: The Shroud of Turin
Even in campaigns that don’t allow methods to resurrect the dead, the very thought of bringing the dead back to life is a compelling hook. Mythology has many places, things, or people that bring back the dead to life, but one of the most interesting is the so-called Shroud of Turin. Supposedly the burial shroud […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasy CER-based Treasure
When I wrote “It’s a Threat!” for Pyramid #3/77: Combat one of the things I had in mind was to have a lengthy box explaining how you can turn the CER of a monster into a way to determine what treasure it might have on it. I talked about it a bit here, but didn’t really […]
Continue readingGamemaster’s Guidepost: You Need a +2 or Better Weapon
…I used to hate hearing my DM tell me that phrase. What do you mean this awesome weapon I’ve worked hard for can’t do diddly and squat (and diddly left town with Bo). Oh, it used to make me so mad. I remember actually keeping weapons I’d never use if they were a +3 or better weapon […]
Continue readingGamemaster’s Guidepost: Mini-Location – Fantasy Smithy
Sometimes you just need to drop a location into your game that’s already ready to go. It doesn’t mean a GM is ill-prepared, but he can’t predict every player character action. So what’s he to do? Well, GURPS has quite a few supplements out there that can detail specific locations, but what about smaller areas? […]
Continue readingTriple threat: Nemean Lion
This huge lion was the scourge of Nemea until Hercules killed it. Unable to be harmed by mortal weapons, it took Hercules great strength to snap the creature’s neck. Afterward, he’d skinned the beast with one of its own claws and wore it on the rest of his labors. In GURPS, “invincibility” is not something […]
Continue readingThe Hurt Locker: The Golden Monk
Self-mummification is a real (and kind of squicky) practice. But what could possibly be better fodder for a RPG MacGuffin then a statue of a dead monk covered in gold? The following uses generic terms that could fit into any sort of campaign. DescriptionResembling a man sitting in the lotus position, the Golden Monk is […]
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