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Tag Archives: Gaming Advice

Gamemaster’s Guidepost: Apocalypse Features

Posted on July 9, 2015July 9, 2015 by Christopher R. Rice | 1 Comment

The post-apocalyptic genre has been steadily gaining popularity in recent years. It was a huge thing during the cold war and about 30 years before that, but waned for a while. Now it’s back and in full measure in pop culture. TV shows like Adventure Time, Revolution, The 100, The Walking Dead (and this summer, […]

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Gamemaster’s Guidepost: Wealth as an Attribute

Posted on July 4, 2015July 4, 2015 by Christopher R. Rice | No Comments

Nathan “Crackerjakk” Joy asked me a couple of weeks back what I thought about Wealth as an attribute. I gave him a couple of answers that settled his questions and he in turn gave me a few ideas. Wealth as an attribute…what an interesting concept. It’s not novel. In fact, it’s been done a couple of times in […]

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GURPS101: It Ain’t Heavy, It’s my Shield

Posted on June 28, 2015June 28, 2015 by Christopher R. Rice | 2 Comments

I’m not sure where I got the idea (I’d attribute it if I could), but someone asked why shields didn’t have a minimum ST requirement like other handheld weapons did. That’s actually a really good question. From a game design perspective I understand why it’s been done the way it’s done in GURPS. Think about it, […]

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Gamemaster’s Guidepost: Monster Hunters Campaign – The Broken Night

Posted on May 23, 2015May 23, 2015 by Christopher R. Rice | No Comments

Today’s Gamemaster’s Guidepost is yet another departure from the standard fare I’ve been producing. In fact, it’s a radical from anything I’ve ever posted on my blog. This is something that I’d normally held in reserve for a Pyramid article. But I decided that I have so much already in that grouping that it was […]

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Gamemaster’s Guidepost: You Need a +2 or Better Weapon

Posted on May 14, 2015May 14, 2015 by Christopher R. Rice | 8 Comments

…I used to hate hearing my DM tell me that phrase. What do you mean this awesome weapon I’ve worked hard for can’t do diddly and squat (and diddly left town with Bo). Oh, it used to make me so mad. I remember actually keeping weapons I’d never use if they were a +3 or better weapon […]

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The Hurt Locker: Metatronic Generators for Monster Hunters

Posted on May 7, 2015May 7, 2015 by Christopher R. Rice | No Comments

GURPS Monster Hunters 5: Applied Xenology is out to day and man it is AWESOME. No, to be fair, I got to see if beforehand so I knew of its awesomeness, but seeing it released is pretty great too. New rules for magic, monsters, and making Monster Hunters totally non-magical if that’s something the GM […]

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Gamemaster’s Guidepost: Bringing Newbies to GURPS

Posted on April 30, 2015April 30, 2015 by Christopher R. Rice | 2 Comments

JMD (who, by the way, is one of my absolute favorite people I’ve met on the forums – he’s the mad genius doing the GURPS Calculator) started this thread asking about why people don’t like GURPS. If you can read through some of the bullshit, check out the Reddit thread. I rather like this little […]

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Gamemaster’s Guidepost: Overcoming GM’s Block

Posted on April 21, 2015April 21, 2015 by Christopher R. Rice | 5 Comments

“We’ll play next week guys…maybe, I just need to get over this block.” It’s happened to all of us at one time or another. Whether it’s for fifteen minutes or 15 weeks, it happens to the best of us. Anyone who says otherwise is trying to sell you something. So when the ugly aegis of […]

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Gamemaster’s Guidepost: Mini-Location – Fantasy Smithy

Posted on April 18, 2015April 18, 2015 by Christopher R. Rice | No Comments

Sometimes you just need to drop a location into your game that’s already ready to go. It doesn’t mean a GM is ill-prepared, but he can’t predict every player character action. So what’s he to do? Well, GURPS has quite a few supplements out there that can detail specific locations, but what about smaller areas? […]

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The Hurt Locker: The Golden Monk

Posted on April 9, 2015April 9, 2015 by Christopher R. Rice | No Comments

Self-mummification is a real (and kind of squicky) practice. But what could possibly be better fodder for a RPG MacGuffin then a statue of a dead monk covered in gold? The following uses generic terms that could fit into any sort of campaign. DescriptionResembling a man sitting in the lotus position, the Golden Monk is […]

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