Today’s Gamemaster’s Guidepost is yet another departure from the standard fare I’ve been producing. In fact, it’s a radical from anything I’ve ever posted on my blog. This is something that I’d normally held in reserve for a Pyramid article. But I decided that I have so much already in that grouping that it was […]
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Gamemaster’s Guidepost: You Need a +2 or Better Weapon
…I used to hate hearing my DM tell me that phrase. What do you mean this awesome weapon I’ve worked hard for can’t do diddly and squat (and diddly left town with Bo). Oh, it used to make me so mad. I remember actually keeping weapons I’d never use if they were a +3 or better weapon […]
Continue readingThe Hurt Locker: Metatronic Generators for Monster Hunters
GURPS Monster Hunters 5: Applied Xenology is out to day and man it is AWESOME. No, to be fair, I got to see if beforehand so I knew of its awesomeness, but seeing it released is pretty great too. New rules for magic, monsters, and making Monster Hunters totally non-magical if that’s something the GM […]
Continue readingGamemaster’s Guidepost: Bringing Newbies to GURPS
JMD (who, by the way, is one of my absolute favorite people I’ve met on the forums – he’s the mad genius doing the GURPS Calculator) started this thread asking about why people don’t like GURPS. If you can read through some of the bullshit, check out the Reddit thread. I rather like this little […]
Continue readingGamemaster’s Guidepost: Overcoming GM’s Block
“We’ll play next week guys…maybe, I just need to get over this block.” It’s happened to all of us at one time or another. Whether it’s for fifteen minutes or 15 weeks, it happens to the best of us. Anyone who says otherwise is trying to sell you something. So when the ugly aegis of […]
Continue readingGamemaster’s Guidepost: Mini-Location – Fantasy Smithy
Sometimes you just need to drop a location into your game that’s already ready to go. It doesn’t mean a GM is ill-prepared, but he can’t predict every player character action. So what’s he to do? Well, GURPS has quite a few supplements out there that can detail specific locations, but what about smaller areas? […]
Continue readingThe Hurt Locker: The Golden Monk
Self-mummification is a real (and kind of squicky) practice. But what could possibly be better fodder for a RPG MacGuffin then a statue of a dead monk covered in gold? The following uses generic terms that could fit into any sort of campaign. DescriptionResembling a man sitting in the lotus position, the Golden Monk is […]
Continue readingBoil and Bubble: I Put a Spell on You
Note: I commented on a forum thread about the Cursed disadvantage a while back and though I’m loathe to do a lot of cross-posting, I think this is one of the times I just swallow that bitter pill and do it. I’ve added a bit to my thoughts from there. “Soooo… you’re that brave bastard […]
Continue readingCarpe Blogiem: My Gamemaster’s Kit
+Mook Wilson is one of those lovely people you meet on the Internet and wish to Glob that he lived in your area – or at least visited every once and a while. He’s just a genuinely nice guy. He posted this very cool link of his GM kit on his website. On Facebook someone mentioned […]
Continue readingBoil and Bubble: Magical Styles – Demonology
My last installment of magical styles was almost a year ago. The post did prove popular, but I didn’t get back to this until now. Mostly because I’ve been really busy and this sort of intense article requires a lot of research and precise planning – styles take time to make the right way and […]
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