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Tag Archives: Gaming Advice

Boil and Bubble: I Put a Spell on You

Posted on March 31, 2015March 7, 2018 by Christopher R. Rice | No Comments

Note: I commented on a forum thread about the Cursed disadvantage a while back and though I’m loathe to do a lot of cross-posting, I think this is one of the times I just swallow that bitter pill and do it. I’ve added a bit to my thoughts from there. “Soooo… you’re that brave bastard […]

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Carpe Blogiem: My Gamemaster’s Kit

Posted on March 29, 2015February 21, 2018 by Christopher R. Rice | No Comments

+Mook Wilson is one of those lovely people you meet on the Internet and wish to Glob that he lived in your area – or at least visited every once and a while. He’s just a genuinely nice guy. He posted this very cool link of his GM kit on his website. On Facebook someone mentioned […]

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Boil and Bubble: Magical Styles – Demonology

Posted on March 26, 2015April 24, 2018 by Christopher R. Rice | 2 Comments

My last installment of magical styles was almost a year ago. The post did prove popular, but I didn’t get back to this until now. Mostly because I’ve been really busy and this sort of intense article requires a lot of research and precise planning – styles take time to make the right way and […]

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Gamemaster’s Guidepost: The Art of Creating Critters

Posted on March 22, 2015March 22, 2015 by Christopher R. Rice | 3 Comments

One thing I love to do is create, adapt, or improvise new monsters, creatures, or critters for my players to combat. When you’re just making something up you don’t really need to do anything but what your imagination dictates. But adapting things from mythology or fiction can be a bit harder. How much DR should […]

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Gamemaster’s Guidepost: Mad as Bones Part II

Posted on March 21, 2015March 21, 2015 by Christopher R. Rice | No Comments

Last month, one of the Patreon Specials I put out for you, dear patrons, was Mad as Bones, and this month I’m adding to those rules. Celti has been playing with the idea of “mental” fatigue points for a long time (long as I have been acquainted with him), and when he suggested back in […]

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Gamemaster’s Guidepost: Tainted Blood

Posted on February 21, 2015February 21, 2015 by Christopher R. Rice | 2 Comments

GURPS Monster Hunters has become one of the more popular of the GURPS lines since it came out in 2012. It’s spawned tons of Pyramid articles and (on my part at least) lots of blog posts. One of the things that I personally liked about Monster Hunters was how it let you like a reformed […]

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Gamemaster’s Guidepost: The Art of Making NPCs

Posted on February 1, 2015February 1, 2015 by Christopher R. Rice | No Comments

The title says it all, When GMs create NPCs they can do so for a myriad number of reasons. Maybe the PCs need a antagonist or perhaps a PC purchased a Ally maybe the GM just wants to have the NPC fleshed out in case the PCs have need of him. Maybe they are bored […]

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Gamemaster’s Guidepost: How Many Skills is Too Much?

Posted on January 13, 2015January 13, 2015 by Christopher R. Rice | 4 Comments

That’s a pretty good question. How many skills are too many for a given character? The answer is tricky in my experience and actually depends heavily on two things: the campaign TL and its genre. That’s typically because some genres are going to be skill-heavy because they either expect broad competence or not being skilled at […]

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Boil and Bubble: Spell Kits For Casters – Jack-of-All-Mages

Posted on January 8, 2015April 24, 2018 by Christopher R. Rice | No Comments

Ritual Path magic is already pretty flexible. You can do just about any sort of spell you can visualize and it really doesn’t take that long to perform the spell itself. So what is a “jack-of-all-mages” in such a system? First, the Jack is less about being able to cast a specific group of spells […]

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Gamemaster’s Guidepost: GM and Player Intercommunication

Posted on January 6, 2015January 6, 2015 by Christopher R. Rice | 2 Comments

Bad communication between players and their GM is in my experience the number one cause of a campaign exploding too early. I’ve said it in so many posts I’m not even going to bother linking to them all – yes, damn it. It’s that important. So here are a few things which I’ve found over […]

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