The Joker, Jack Sparrow, Murdock…you ever wanted to play that guy, the crazy bastard who comes up with quirky schemes in the middle of combat and then some how pulls them off? Besides buying a lot of Luck there are a couple of other ways you might be able to pull it off. The Big […]
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Gamemaster’s Guidepost: Ritual Mass Combat
Today is Patreon Day and the topic selected by my patrons was “Ritual Path Magic and Mass Combat.” So…what do I have to say about that. A lot it turns out – I playtested both books rather extensively and got a writing credit for GURPS Thaumatoloyg: Ritual Path Magic. I’m going to make a few […]
Continue readingGamemaster’s Guidepost: Master of None
Jack of All Trades is one of my favorite GURPS Talents and is among my favorite character archetypes. The everyman, with every skill is, after all, an awesome motif. Partly inspired by this post, I got to thinking how I’ve used Jack of All Trades in my own campaigns and what characters (PC or NPC) […]
Continue readingMelee Academy: Martial Arts Training
Based on this thread, a forum poster, Infornific proposed a pretty interesting “what if?” What if Job Training from Power-Ups 3: Talents be expressly allowed for the purposes of learning a specific style of martial arts? That got me thinking…that’s not a bad idea. In fact, it’s kind of awesome. As someone who has some […]
Continue readingThe Hurt Locker: Magical Items From Cinema Part I
“Egg Shen: Can see things no one else can see. Do things no one else can do. Jack Burton: Real things? Egg Shen: As real as Lo Pan! Jack Burton: Hey, what more can a guy ask for? Egg Shen: Oh, the six-demon bag! Jack Burton: Terrific, a six-demon bag. Sensational. What’s in it, Egg? […]
Continue readingGamemaster’s Guidepost: Starting Point Totals, Part Deux
In my previous take on this subject, I talked about how you might measure a campaign’s starting point total and touched briefly on cinematic characters and how they don’t exactly match up with the Basic Set’s listed total allotments. Today, I’m going to do something unusual and probably will cause a bit of infighting: I’m […]
Continue readingBoil and Bubble: Magical Styles – Spellslinger
Whoa, Black Betty, bam-ba-lam Black Betty had a child, bam-ba-lam The damn thing gone wild, bam-ba-lam Said it weren’t none of mine, bam-ba-lam – Black Betty, Ram Jam It’s a pretty established fact that I produce more GURPS material than I can possibly get published – there is only so much space in Pyramid and […]
Continue readingGamemaster’s Guidepost: I Know a Guy Who Knows a Guy
You know the character type. He knows a “guy” who knows a “guy.” He’s got friends in every city and every walk of life, and everyone bloody well owes him a favor. He’s the face man, but he’s also the fixer. He can find the guy you need for the job or the diamond-tipped industrial […]
Continue readingBoil and Bubble: Using Magic to Target Hit Locations
Targeting hit locations with magic is fairly straightforward in most cases: If the damage type of the spell can’t target the location – then the spell can too. But what if you want to target a hit location with a spell that doesn’t allow it or specify a damage type (like many spells in GURPS […]
Continue readingBoil and Bubble: Spell Kits For Casters – The Necromancer
“In glamoury that necromancer held his hosts of phantoms and of wandering ghosts…” – The Lay of Leithian, J. R. R. Tolkien In a previous post, I talked about various “wizardly” archetypes and how you might create them using RPM. In this post (and successive ones if it continues to prove popular), I’m going to […]
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