Every player’s fear and a GMs’ nightmare – the death of a player character. Nothing can halt game play like a (unplanned – see below) death. Was it a bad roll? Did the player just make a mistake? Was it intentional? Was it GM error? Regardless of the why, the effects of how it can […]
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GURPS101 – You Are Going to Hell
In this thread, RyanW asked “What happens in Monster Hunters if you go to Hell and die there?” That is a very interesting question (See what I did there? I pulled a +Douglas Cole, now I have to go drink a shot of whiskey – don’t ask, inside joke. ~_^). What does happen? Well, that […]
Continue readingTriple Threat: Shoggoth
Note: This is a creature from H. P. Lovecraft’s Cthulhu Mythos. Shoggoth Iridescent black masses of bubbling protoplasm with random eyes, mouths, and less definable organs forming from and receding into the body, Shoggoths were created the servants of the Elder Things using alien biotechnology about a billion years ago. Shoggoths are malevolent, mocking, and […]
Continue readingDesigner’s Notes: The Making of “Team Up!”
Or how a forum thread became our first published collaborative article The following blog post features my co-author, my friend, and fellow GURPS enthusiast, Antoni Ten Monrós as well as my self. First, some words from Antoni… The Cause For Inspiration is Perspiration As most people already know, Christopher and I are close friends despite […]
Continue readingGamemaster’s Guidepost: Unusual Background, Revisited
I’ve covered this before, but I felt it was a worthy topic to return to. This time, focusing on the GM. As a GM when exactly do you use a Unusual Background? Though I personally found the trait rather intuitive, many GMs seem to be mystified enough to just ignore it – which I think […]
Continue readingCasting Lots – Part II – Game Session 6
Angelique Ashur, Jonathan Valerius Baksheesh, Maynard “Alex” Hamilton, & Sergei Romanova June, 18th, 2001, 11:30 pm 54.5 Hours Since Kidnapping 3510 South Michigan Ave., Chicago, IL 60653 When the PCs get back to the Waking World, they immediately tackle the problem before them – the kidnapping of young Jackson Van Dorian the V. Before they […]
Continue readingCarpe Blogiem: Patreon…No, the Website, Not the Drink
So I’ve decided to give Patreon a shot and see what happens. So if you like my blog, me poking my heads in the forums at all hours, or my creative work in general you could become a patron to the arts. Make no mistake, I’m probably going to keep doing all of these things, […]
Continue readingGamemaster’s Guidepost: Starting Point Totals
Want to strike fear into the icy heart of any GURPS GM? Say the following words: Starting. Point. Totals. What I’m about to say is probably going to be viewed heretical by some, but in my experience running GURPS, it seems to be true. Point totals DO NOT MEASURE CAPABILITY/POWER. Trying to use point totals […]
Continue readingBoil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part III
And the final in my installment for Diablo II’s Necromancer. my “conversion” of the Diablo II Necromancer’s skills. Lastly: Poison and Bone! Poison and Bone Most of the spells and abilities listed here involve inflicting poison damage or conjuring bone constructs. Teeth Spell Effects: Greater Create Matter. Inherent Modifiers: Damage, External Small Piercing (Cone, 3 […]
Continue readingTriple Threat: Blitz Barnacle
Blitz Barnacles are large (almost a half a foot in length) barnacle-like critters. They get their name from the fact that if they take damage they are liable to explode. Worse, stepping (or God help you, falling) on one causes a muscular contraction that shoots out several sea urchin-like spikes. They’re natural prey of the […]
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