Ok, folks. Buckle up. This is going to be a slightly long post. First, if you don’t know about my Aeon campaign here’s the gist from my Session Recap page. It’s 2016 and superpowers are real. They appear to have been born out of a strange energy pulse that hit the middle of the Atlantic […]
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Designer’s Notes: Crafting Imbuements
This article gestated for a long time – I first began exploring the concept after a conversation on the forums in 2015. The idea was fairly simple: have a set of imbuement skills that let you create common boosts for powerful weapons, armor, or tools. I am not too proud to say that it took me […]
Continue readingDesigner’s Notes:Terry Toucan & the Puzzle Pals – The House of 10,000 Sock Monkeys!
My involvement in this article was mostly as a format checker and “crunch” meister. Though I did help J. hammer out some of the details. I spent maybe 10 hours total, with 0.5 hours writing, 5 hours editing/format-checking, 0 hours for research, and maybe another 4.5 hours of revision. I had a blast working with […]
Continue readingDesigner’s Notes: Impulse Control
FNORD. SO MUCH FNORD. I was lucky enough to be asked to be part of the issue and even more lucky to end up on the cover of the 100th issue of the third iteration of Pyramid. Truly, the Secret Masters have put their blessing upon me. On a personal note, my first article “It’s […]
Continue readingDesigner’s Notes: Necro-Psi
I’ve done a lot of work creating new powers for GURPS Psionic Powers one of my biggest regrets was not getting credit on that book (I playtested it – but got no credit). I think my love for the system PK put together as much as my regret in not earning that credit has driven me […]
Continue readingDesigner’s Notes: The Monstrous Monstroum
Being one of those who was in on the Dungeon Fantasy Roleplaying Game was a huge honor – the system itself is rather amazing and Sean Punch did a wonderful job streamlining GURPS into this lean, mean, gaming machine. When I was asked to contribute to Welcome to Dungeon Fantasy I knew what I wanted to do immediately: […]
Continue readingCarpe Blogiem: 2016 – A Year In Review
Like my last three years in review. Here are how things went for me in 2016: The Good (What I did well or that went well) I was published in Pyramid a bit this year: #3/87: Low-Tech III (5/5 stars), #3/89: Alternate Dungeons II (4.5/5 stars), #3/90: After the End (5/5 stars), #3/91 Pyramid: Thaumatology IV (5/5 stars), Pyramid #3/93: Cops and Lawyers (5/5 stars), Pyramid #3/95: Overland Adventures (5/5 stars), ##3/97 Pyramid: […]
Continue readingCarpe Blogiem: GURPS Discord
Happy GURPSday! So +Mook Wilson has talked about GURPS Discord on his blog and now I have to do the same. The unofficial GURPS Discord Channel is incredibly useful. There are dozens of users now and I’m not afraid to say I’m one of them. I signed onto the server as soon as Mook put up the link […]
Continue readingDesigner’s Notes: Mask of Humanity
“The Mask of Humanity” began as “Parting the Veil.” It spent almost 4 years on my harddrive (longer than any other “finished and submitted” but unpublished articles I currently have) collecting dust. I’ve hinted at its existence on the forums dozens of times since then. It contains lots of little gems people asked for many […]
Continue readingCarpe Blogiem: The Dungeon Grappling Kickstarter
So this is a first. I’m going to talk about non–GURPS on my blog for a change. In this case, the various flavors of popular Dungeons and Dragons. (Fair warning – I plan on getting into DnD5e next years so this is likely the first of such posts). The reason I want to talk about this […]
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