Guest Post by S. A. FisherFor many dungeon delvers, the goal is simple: kick in the door, fight the monster, and loot the room. Rinse and repeat. For them, a week’s worth of “iron rations” and a water skin is more than enough detail to account for how they survive on their adventures outside of […]
Continue readingBoil and Bubble: Incantation Magic – Mirage Maimer
A classic Dungeons and Dragons spell converted to use with my new Dungeon Fantasy book: GURPS Dungeon Fantasy 19: Incantation Magic. Mirage Maimer Spell Effects: Control Mesmerism + Destroy Mesmerism + Destroy Transfiguration. Inherent Modifiers: Bestows a Penalty, Fright Checks + Damage, External Impaling. Skill Penalty: The lower of Path of Mesmerism and Destroy Transfiguration‑6. Casting Time: 1 hour. This spell creates an image in the target’s […]
Continue readingGamemaster’s Guidepost: Beyond the Hack n’ Slash
Guest Post by +Alex Raymond Dungeon Fantasy is, for many, a synonym for RPGs altogether. The whole concept of a skilled party that scourges through catacombs and bandits for a greater goal is no stranger to anyone slightly acquainted with roleplaying games. GURPS presents us with the blessed versatility and genericity that we all learned to […]
Continue readingThe Hurt Locker: Fusion-Powered Chainsaw
I know, you’re reading this and thinking “What and the hell has Christopher come up with this time?” Honestly, I don’t know, man. Something happened. Then something else and now I’m here staring at this crazy thing. This bit of gear is the result of a story one of my players (+Travis Ellis) wrote about his […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasising II
Guest Post by Kyle Norton About three years ago, one of the players in my regular GURPS group offered to run a Dungeon Fantasy campaign. He had been working on the setting for more than a decade, and finally felt he had reliable enough players to tromp around in it, so off we went. He […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasising IV
Guest Post by Kyle Norton About three years ago, one of the players in my regular GURPS group offered to run a Dungeon Fantasy campaign. He had been working on the setting for more than a decade, and finally felt he had reliable enough players to tromp around in it, so off we went. He […]
Continue readingBoil and Bubble: Incantation Magic – Rainbow Spray
A classic Dungeons and Dragons spell converted to use with my new Dungeon Fantasy book: GURPS Dungeon Fantasy 19: Incantation Magic. Rainbow Spray Spell Effects: Create Elementalism x 3. Inherent Modifiers: Afflictions, Blindness; Beam Effect (see below); Bestows a Penalty, Resistance rolls to this spell. Skill Penalty: Path of Elementalism‑20. Casting Time: 30 minutes. This spell […]
Continue readingGamemaster’s Guidepost: What Makes Dungeon Fantasy Special, Part II
Guest Post by +Antoni Ten Monrós Continued from his earlier post, Toni continues talking about what makes Dungeon Fantasy special. GURPS Characters are DiverseGURPS is not constrained by classes or level. Dungeon Fantasy has templates, but the biggest difference between templates and actual classes is that classes give define your character’s abilities, while templates give you suggestions […]
Continue readingGamemaster’s Guidepost: What Makes Dungeon Fantasy Special, Part I
Guest Post by Antoni Ten Monros Steve Jackson Games is running the “Dungeon Fantasy Roleplaying Game, Powered by GURPS” Kickstarter, and one of the questions you often get, is why? Why use GURPS to handle dungeon delving games, when the 800-pound gorilla of the industry, D&D, and it’s (retro)clones have that market niche well covered? What does […]
Continue readingCarpe Blogiem: It’s not you Dungeon Fantasy, It’s Me
Guest Post by +Travis Ellis When I started blogging three years ago, it didn’t take long for +Douglas Cole to comment that the games I was running had plots that could be ripped from television shows or movies. I run games that are very plot heavy. My games that focus more on why you do something and the […]
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