Note: In honor of the first annual “Blog or Treat!” I present a nasty monster from Native American mythology. Called the ka’lanu ahkyeli’ski (preferably during the day, in sunlight, never indoors, and away from any nearby shadows) the Raven Mocker is a horrific being form Cherokee legend (though it shows up in other tribes occasionally) that […]
Continue readingAeon D-Team S01E01 – Castles in the Ice
Dramatis Personae Alexander (played by +Daniel Dover ): 6’ 4’’, 225 lbs. Tall and muscular with a gleaming smile. He has almost iridescent white hair and faintly golden skin. Exudes a calm, quiet confidence, and moves with the grace of a dancer. Literally inhumanly attractive. He’s strong, fast, durable, indefatigable, and has some matter control powers. Cares about everybody […]
Continue readingThe Hurt Locker: Outrigger Fantasy Airship
Whether it’s Dungeon Fantasy or a typical fantasy campaign, having access to an a means of getting from one place to another is almost required. Usually this would take the form of pack animals, wagons, or traditionally ocean- or river-going sailing vessels. But for some settings, such pedestrian means of conveyance simply will not do. Sometimes you […]
Continue readingGURPS101: More Psychic Healing Powers for Psionic Powers I
Like previous installments, here are a few new powers for GURPS Psionic Powers. For GMs who split Psychic Healing into Psychometabolism and Biokinesis the Anamorphosis power belongs in the former in GURPS 4th edition. The only real issue (and it’s the same issue that all worked frameworks have) is that there are just never enough powers… …if you’d like […]
Continue readingCarpe Blogiem: The Final Hours of the Dungeon Fantasy RPG Kickstarter
We’ve done so good, but I wish we could do more. So spread the word. Tell others. Buy games for people. We need to grow the fanbase of GURPS. We’ve needed to do it for a while, but I’m putting out the call now. I’m telling you that if you like GURPS you need to get out […]
Continue readingGURPS101: Dungeon Fantasy Sensory Power-Ups
Today is GURPSDay and the penultimate day before the Dungeon Fantasy Roleplaying Game Kickstarter closes. So I figured I’ve give a nice crunchy powers on Power-Ups in GURPS Dungeon Fantasy. The Five SensesAny delver can benefit from the following sensory power-ups. Ears Like a Bat 10, 22, 37, or 45 points for levels 1-4, additional levels […]
Continue readingGamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part II
Guest Post by Anders Starmark A continuation of Ander’s previous post on the ecology of giant spiders. Spider WebsThe spider can cover a hex in webs in one minute. A strand is about 0.4 inches thick, with DR equal to the spider’s ST/3 and HP equal to the spider’s ST. The strands are very sticky, and […]
Continue readingGamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part I
Spiders in the night Creeping round the walls Now you’ll feel him Crawling over you -Ozzy Osborne Guest Post by Anders Starmark Giant spiders are among the most terrifying monsters in the Dungeon Fantasy world. A giant spider is black, with a huge abdomen and eight hairy legs. They have a small head with powerful mandibles […]
Continue readingGURPS101: A Whole New World (of Dungeon Fantasy)
Guest Post by Scott “Rocketman” Rochat “Where’s Dungeon Master when you need him?”“Forget Dungeon Master, we need a SWAT team!”— Presto and Eric, in “Servant of Evil” from Dungeons & Dragons The crossworld visitor is a common sight in fantasy fiction. Whether it’s Dorothy arriving in Oz, Lucy coming to Narnia, or Thomas Covenant trying […]
Continue readingCarpe Blogiem: Thoughts on the Dungeon Fantasy Kickstarter
Guest Post by Denis McCarthy As a fairly die hard Dungeon Fantasy GM, it should not surprise anyone that I am a big fan of the kickstarter. My dungeon game pre-dates both Dungeon Fantasy and 4e, and I have updated it as the new rules were released. In it’s current incarnation I have been running it for over […]
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