I know, you’re reading this and thinking “What and the hell has Christopher come up with this time?” Honestly, I don’t know, man. Something happened. Then something else and now I’m here staring at this crazy thing. This bit of gear is the result of a story one of my players (+Travis Ellis) wrote about his […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasising II
Guest Post by Kyle Norton About three years ago, one of the players in my regular GURPS group offered to run a Dungeon Fantasy campaign. He had been working on the setting for more than a decade, and finally felt he had reliable enough players to tromp around in it, so off we went. He […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasising IV
Guest Post by Kyle Norton About three years ago, one of the players in my regular GURPS group offered to run a Dungeon Fantasy campaign. He had been working on the setting for more than a decade, and finally felt he had reliable enough players to tromp around in it, so off we went. He […]
Continue readingBoil and Bubble: Incantation Magic – Rainbow Spray
A classic Dungeons and Dragons spell converted to use with my new Dungeon Fantasy book: GURPS Dungeon Fantasy 19: Incantation Magic. Rainbow Spray Spell Effects: Create Elementalism x 3. Inherent Modifiers: Afflictions, Blindness; Beam Effect (see below); Bestows a Penalty, Resistance rolls to this spell. Skill Penalty: Path of Elementalism‑20. Casting Time: 30 minutes. This spell […]
Continue readingGamemaster’s Guidepost: What Makes Dungeon Fantasy Special, Part II
Guest Post by +Antoni Ten Monrós Continued from his earlier post, Toni continues talking about what makes Dungeon Fantasy special. GURPS Characters are DiverseGURPS is not constrained by classes or level. Dungeon Fantasy has templates, but the biggest difference between templates and actual classes is that classes give define your character’s abilities, while templates give you suggestions […]
Continue readingGamemaster’s Guidepost: What Makes Dungeon Fantasy Special, Part I
Guest Post by Antoni Ten Monros Steve Jackson Games is running the “Dungeon Fantasy Roleplaying Game, Powered by GURPS” Kickstarter, and one of the questions you often get, is why? Why use GURPS to handle dungeon delving games, when the 800-pound gorilla of the industry, D&D, and it’s (retro)clones have that market niche well covered? What does […]
Continue readingCarpe Blogiem: It’s not you Dungeon Fantasy, It’s Me
Guest Post by +Travis Ellis When I started blogging three years ago, it didn’t take long for +Douglas Cole to comment that the games I was running had plots that could be ripped from television shows or movies. I run games that are very plot heavy. My games that focus more on why you do something and the […]
Continue readingAeon A-Team S01E02 – And We Are Watching
Dramatis PersonaeAysella Shinjitai aka Marionette (played by +Ann LS): a telekinetic who can detect Kyberian Energy, and boost or dampen other metahuman powers.Hobs Ini-Herit aka The Alchemist (played by +Christian Gelacio): a straight-up matter controller with super-strength and devastating good looks.Roth Reynard aka Red Zone (played by +Troy Loy): a super-genius with flame powers and a fear of heights.Samuel Donick aka […]
Continue readingThe Hurt Locker: Dungeon Fantasy Duelists
Using two weapons in Dungeon Fantasy is a classic trope (*cough* a certain dark elf *cough*). Pyramid #3/61: Way of the Warrior went a long way toward making two-weapon masters more effective, but how to make them truly terrifying? Well, I got a few ideas.,, …if you’d like to read more, consider becoming a patron! […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasising I
Guest Post by Hal “Wavefunction” Batty I have a confession to make, I’ve never played or run a session of Dungeon Fantasy, and yet I own every single book and Pyramid article on the subject. That’s partly because I’m an obsessive GURPS hoarder, but I do have a particular fascination for Dungeon Fantasy. I’ve read each book […]
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