Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingTag Archives: Patreon
Carpe Blogiem: Author, Patreon, and Blog Highlights – March & April 2022
Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 is in the hands of Steve Jackson Games. Still working on that novel. The ending is proving hard – I know what I want it to be but getting there and doing it right is eating time. I currently have one outstanding contract: GURPS Dungeon […]
Continue readingGURPS101: The Art of the Wild XVI
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingThe Hurt Locker: The Blade of the Dead
The blade of the dead is the ultimate weapon for necromancers and their ilk… . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Miscellaneous Ritual Path Magic Spells XX
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XV
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Miscellaneous Ritual Path Magic Spells XIX
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGamemaster’s Guidepost: Fixing Campaign Mismatch
Finally. You have found a game. The GM is a good match. The players are all equally awesome and you get along. Oh, yeah. It’s all coming together and then . . . then you read what the new campaign is about. It’s…not for you. At all. You may have thought you were playing something […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – February 2022
Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 is in the hands of Steve Jackson Games. Still working on that novel. Gonna finish it this month I currently have one outstanding contract: GURPS Dungeon Fantasy Denizens: Thieves. I have submitted the proposal for a GURPS book I want to write. I have been advised […]
Continue readingGamemaster’s Guidepost: Fixing Player Immersion
I’ve been playing role-playing games for a long time (I gamed for the first time with my brother when I was seven) and I’ve been running games for almost as long (I ran my first game when I was 11). I made a lot of mistakes in the beginning, mistakes I’d like to prevent newbie […]
Continue reading