These posts are all about the gear – from special glasses that are tinted so you can see faeries to the captured and repurposed mind control ray from the Greys. Whatever it is, the Hurt Locker has you covered!
High-Tech/Ultra-Tech Gear
Such gear has some form of paranormal origin that would be hard to explain in a campaign without such abilities.
- Climbing Lines and Auto-Grapnels
- Drones and Unmanned Aerial Vehicles
- Fusion-Powered Chainsaw
- Metatronic Generators for Monster Hunters
- Tangler Pistol
Occult/Supernatural Gear
Such gear has some form of paranormal origin that would be hard to explain in a campaign without such abilities.
- Arondight
- Castlevania Battle Cross
- Deck of Wonders
- How to Build a Hand of Glory
- Magical Items From Cinema Part I
- Occult Emergency Kits
- Potion of Rejuvenation
- Spell Container
- Staff of the Archmagi
- The Dragonslayer from Berserk
- The Golden Monk
- The Magical Mo of Shennong
- The Shield of Evaloch
- The Wayfarer’s Friend
Other
A catchall for other gear, rules, etc.
- Building an Ambush Point
- Doodads and Gewgaws, Part I
- Doodads and Gewgaws, Part II
- Forging in the Dungeon, Part I (Guest Post)
- Forging in the Dungeon, Part II (Guest Post)
- Gear Repositories for What’s In a Lair?
- How Tough is Wood? (Guest Post)
- Iron Rations – A Compleat Guide to Victualing in Ye Olde Dungeon, Part I (Guest Post)
- Iron Rations – A Compleat Guide to Victualing in Ye Olde Dungeon, Part II (Guest Post)
- Mana Bucklers for Dungeon Fantasy (Guest Post)
- Spoiled and Rurnt
